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白石洲往事


4.8 ( 6208 ratings )
Simulatie Rollenspel Games
Developer: 杰 章
Gratis

Location: Baishizhou, a famous village in Shenzhen, China; Located in Nanshan District of Shenzhen, between the window of the world and the science and Technology Park, it is divided into upper white stone and lower white stone by Shennan Avenue; the place set for the game is Xiabaishi, but there is only one street in the real Xiabaishi. Although Baishizhou is small, there are all kinds of shops and shops, and the population density is very high. There are 150000 people living in it! The location of the game is from the middle Shizhou road in Baishizhou to the street in the village of Meilu.

Any migrant workers who go to Shenzhen almost start from a place like this and start their dream journey of urban life. As a player, you will start your life and story from this humble rental house.

Open world, multiple plots, especially suitable for trying things that you dare not do; in the game, you can do a lot of things, such as work, delivery, shopping, packing, renting and buying a house, and so on. You can also trigger all kinds of plots to achieve all kinds of unexpected achievements, or degenerate to the point that you dont know yourself, and you can sit around and eat all day long waiting for death This is an open world of simulation and plot.

Game culture:

The game is about the protagonist graduated from the 2000 Millennium school, went to some cities and mainly worked in Shenzhen, and rented in Baishizhou;
The protagonist will get some tasks, meet some people, and have some stories. The game has no ending, and the protagonist may die; the final outcome is different, and the outcome is determined according to the protagonists ability, emotion and random events;

Game style:

Generally speaking, the game style is slightly decadent, and will not be more radical in performance, too much pursuit of the ultimate graphics; on the contrary, focus on the performance of the plot, the performance of life details; more in line with the players personality gradually promote the game progress, or climax, or plain.